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 THE   T E A M

Daniel Burwen has worked across a variety of industries, from console games (EA / Activision) to UX and app development to immersive media and interactive comics (Disney / Lucasfilm) to VR (Jaunt / Here Be Dragons).  Expertise in building and directing creative teams to tackle new + complex creative challenges.

As Executive Producer / Owner of SLASH DYNAMIC. Tanya Cohen has deep experience in business development and all areas of content creation, across platforms. From her experience as an agent at William Morris to her leadership in launching the VFX Powerhouse Digital Domain’s Mothership, Tanya bridges the vast production landscape and into next gen technologies.

Jeff Taylor, as a partner relations manager for TechCrunch, works with a variety of companies from early-stage startups to Fortune 100. His association with xR as an adjunct started with entertainment and Industrial applications as a direct result of working with innovators across the world.

SYYN LABS CEO / CD / DIRECTOR Adam Sadowsky. Coined “The League of Extraordinary Nerds” by Fast Company Magazine, Syyn Labs is a Los Angeles-based organization that fuses the worlds of technology and interactive sciences with artistic mediums to design and construct visually dynamic spectacles that inspire thought and provoke conversation.

Celine Tricart’s work has been showcased in numerous Academy Awards qualifying festivals including the Sundance Film Festival, SXSW, short listed for the Emmy’s, the Austin Film Festival, the Clermont Ferrand Film Festival and the Chicago Film Festival. She is also a world-renowned 3D and Virtual Reality expert. In 2017, Celine directed Maria Bello’s “Sun Ladies” VR experience about the women Yazidi fighting ISIS in Iraq. For this, she had to travel through ISIS-held territory to meet the women soldiers in Iraq.

Julian McCrea is an executive producer that finances, produces and distributes original IP and whose work has achieved both critical and commercial acclaim. Julian has worked with Warner Bros, Fox and Disney, and was voted Creative Entrepreneur of the Year 2014.

Mike Murdock is a VR Designer and Creative Director with a background in VFX and animation. His projects include Sisters VR (over 1 million downloads), Leviathan (Intel CES Augmented Reality), Project Syria (Sundance New Frontiers). He’s also worked for both Oculus and Jaunt as an interface designer for virtual storefronts.

Matt Sonic is an artist, engineer and serial entrepreneur with a passion for finding new ways to improve life using technology. Specialties: virtual reality, augmented reality, computer graphics, interaction design, music synthesis, and positive psychology. Ongoing mission is to use technology to improve the way humanity experiences the world.

Xin Chung comes with a long track record across multiple media industries with core aspects of startup activity: defining product, building lean teams. Areas of focus include 3D, interactive video, social media product development, and recently emerging xR applications for LBE, LBR, and consumer apps.

Mitch Thompson is a software and hardware developer focused on robotics, vision tracking, haptic feedback, mobile games, and web-backends.  VR LBE companies in Japan, UK, USA, Sweden, and France use his peripheral framework. He has had work shown at GDC, VRLA, SFVR, SIGGRAPH, IMAX VR.

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